Lost for a quite long time on this. It says null point reference at flags assignment.
Can somebody please tell me if there is anything wrong I’m doing here ?
I collect flags from player movement scripts and when all 'flag’s returns TRUE, I declare level loading.
```
*void Update ()
{
for(int i=0; i< Players.Length; i++)
{
flags[i] = Players[i].GetComponent().flag;
Debug.Log (“Player: “+Players[i].name+”:::::”+ flags[i]);
if(flags[i] == false)
{
AllTrue = false;
break;
}
}
}*
```