This Script works in the game engine, but after I build the game, it won’t work!
var enemyprojectile : Rigidbody;
var speed = 10;
var enemy : Transform;
var shotS : AudioClip;
function Start() {
var rendum = Random.Range(1F,3F);
InvokeRepeating(“Shuut”, 2, rendum);
}
function Update() {
transform.LookAt(enemy);
}
function Shuut () {
audio.PlayOneShot(shotS);
clone = Instantiate(enemyprojectile, transform.position, transform.rotation);
clone.velocity = transform.TransformDirection( Vector3 (0, 0, speed));
Destroy (clone.gameObject, 5);
}
Please help
-DC