NullReference

I have gotten a null reference exception on line 10

   using UnityEngine;
    using System.Collections;
    
    public class MainMenu : MonoBehaviour {
    public int ServerPort = 25565;
    public int MaxiPlayers = 27;
    
    void OnGUI(){
    if(GUI.Button(new Rect(Screen.width/2-310,Screen.height/2-175,183,28),"StartServer")){
    NetworkManager2.Instance.StartServer(MaxiPlayers,ServerPort);
    }
    }
  }

And on the script NetworkManager2

using UnityEngine;
using System.Collections;

public class NetworkManager2 : MonoBehaviour {
	public static NetworkManager2 Instance;

	// Use this for initialization
	void Start () {
		Instance = this;
	}
	public void StartServer(int MaxPlayers, int Port){
		Debug.Log ("Good");
	}
}

I don’t know why I get the error! I heard that you can ignore it but then it does not do the void (It does not do what is in StartServer!).

you should check that NetworkManager2.Instance isn’t null before you try to do anything with it.

instead of this:

if(GUI.Button(new Rect(Screen.width/2-310,Screen.height/2-175,183,28),"StartServer"))
{
    NetworkManager2.Instance.StartServer(MaxiPlayers,ServerPort);
}

try this

if (NetworkManager2.Instance != null)
{
    if(GUI.Button(new Rect(Screen.width/2-310,Screen.height/2-175,183,28),"StartServer"))
    {
        NetworkManager2.Instance.StartServer(MaxiPlayers,ServerPort);
    }
}

you might also try setting Instance in the Awake() function instead of Start()