NullReferenceException error

Whats wrong ??
Any help would be appreciated , thanks .

NullReferenceException: Obejcts reference not set to an instance of an object
CharacterGenerator .DisplayVitals () ( at Assets/Charactersutff/CharacterGenerator.cs:49

using UnityEngine;
using System.Collections;
using System;

public class CharacterGenerator : MonoBehaviour {
private PlayerCharacter _toon;
private const int STARTING_POINTS = 350;
private const int MIN_STARTING_ATTRIBUTE_VALUE = 10;
private int pointsLeft;

// Use this for initialization
void Start () {
    _toon = new PlayerCharacter();
    _toon.Awake();
	
pointsLeft = STARTING_POINTS;
	
for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) {
		_toon.GetPrimaryAttribute(cnt).BaseValue = MIN_STARTING_ATTRIBUTE_VALUE;
	    	}
}
// Update is called once per frame
void Update () {

}

void OnGUI() {
	DisplayName();
	DisplayPointsLeft();
	DisplayAttributes();
	DisplayVitals();
	DisplaySkills();
}

private void DisplayName() {
	GUI.Label(new Rect(10, 10, 50, 25), "Name:");
	_toon.Name = GUI.TextArea(new Rect(65,10,100,25), _toon.Name);
}

private void DisplayAttributes() {
	for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) {
	    GUI.Label(new Rect(10,40 + (cnt * 25 ), 100,25 ) , ((AttributeName)cnt).ToString());
        GUI.Label(new Rect(115,40 + (cnt * 25 ), 30,25 ) , _toon.GetPrimaryAttribute(cnt).AdjustedBaseValue.ToString());		
     }
}
private void DisplayVitals() {
    for(int cnt = 0; cnt < Enum.GetValues(typeof(VitalName)).Length; cnt++) {
	    GUI.Label(new Rect(10, 40 + ((cnt + 7 ) * 25), 100, 25), ((VitalName)cnt).ToString());
        GUI.Label(new Rect(115, 40 + ((cnt + 7 ) * 25), 30, 25), _toon.GetVital(cnt).AdjustedBaseValue.ToString());
     }
}

private void DisplaySkills() {
	for(int cnt = 0; cnt < Enum.GetValues(typeof(SkillName)).Length; cnt++) {
	    GUI.Label(new Rect(250, 40 + (cnt * 25 ), 100,25 ) , ((SkillName)cnt).ToString());
        GUI.Label(new Rect(355, 40 + (cnt * 25 ), 30,25 ) , _toon.GetSkill(cnt).AdjustedBaseValue.ToString());
}

}
private void DisplayPointsLeft() {
GUI.Label(new Rect(250, 10, 100, 25), “Points Left:” + pointsLeft.ToString());
}
}

Hi, what do you mean by any help?

Do you know what a null reference means? If not, I would recommend you to read up a bit on object oriented programming.

:slight_smile:

Solution to your problem is given here…http://www.youtube.com/all_comments?v=yQiEov5E2K0
Might help…cheers!