Hello! I’m trying to make an Android build of my game using Unity 6000.0.11f1 and I’m receiving 3 null reference exceptions from a script in the core render pipeline package. It seems like the Addressables package is trying to load SRP samples of some kind… I think. I’m not sure if I need these or not, but it’s stopping me from building right now. Here’s the contents of the main error I’m getting. Any help would be appreciated!
NullReferenceException: Object reference not set to an instance of an object
SampleDependencyImporter.LoadAssetDependencies (System.String assetPath) (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/SampleDependencyImportSystem/SampleDependencyImporter.cs:113)
SampleDependencyImporter+SamplePostprocessor.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/SampleDependencyImportSystem/SampleDependencyImporter.cs:42)
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <20a025bba6874f73adca28fec451f638>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <20a025bba6874f73adca28fec451f638>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <20a025bba6874f73adca28fec451f638>:0)
UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) (at <42462a90ef3445f4b98ded68963c9c4f>:0)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets, System.Boolean didDomainReload) (at <42462a90ef3445f4b98ded68963c9c4f>:0)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:BuildAddressablesWithResult(BuildMenuContext)
AddressablesPlayerBuildProcessor:DefaultBuild(AddressableAssetSettings) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:143)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild(AddressableAssetSettings, BuildPlayerContext, Boolean) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:100)
AddressablesPlayerBuildProcessor:PrepareForBuild(BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:79)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)