I seem to be getting a NullReferenceException using the GetComponent function. This is not a case of GetComponent returning a null value, which would happen if the component didn’t exist on the game object. It’s literally from the GetComponent function. Stack trace from a build (without developer mode so line numbers aren’t visible):
NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[PhotonView] () [0x00000] in <filename unknown>:0 at PhotonView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0 at Photon.MonoBehaviour.get_photonView () [0x00000] in <filename unknown>:0 at CombuMultiplayerRelay.GrantAchievement (System.String achievementId, Single percentageAdded, .CreatureFSM player) [0x00000] in <filename unknown>:0
Does anyone know what could possibly cause this? Is it a bug in Unity? I don’t think it should be possible to get an exception from a Unity API function like this.
My code just tries to access Photon’s “photonView” component and send an RPC.
Edit: We’re on 4.7.2f1