Hi,
unity and programming newbie here.
I’m toying around with unity trying to make a 2d project
so I made a sprite, and I set an running animation for it. the problem is my sprite wont move when I hit play, and if I remove some line in the script i’ll be able to move it but the animation wont trigger.
I get the error “NullReferenceException: Object reference not set to an instance of an object
player_movement.movement () (at Assets/player_movement.cs:20)
player_movement.Update () (at Assets/player_movement.cs:16)”
here is my script
using UnityEngine;
using System.Collections;
public class player_movement : MonoBehaviour {
public float speed;
Animator anim;
void start()
{
anim = GetComponent<Animator>();
}
void Update () {
movement();
}
void movement()
{
anim.SetFloat("speed", Mathf.Abs(Input.GetAxis ("Horizontal"))); // this is the line that im talking about
if (Input.GetAxisRaw ("Horizontal") > 0)
{
transform.Translate (-Vector2.right * speed);
transform.eulerAngles = new Vector2 (0, 180);
}
if (Input.GetAxisRaw ("Horizontal") < 0)
{
transform.Translate (-Vector2.right * speed);
transform.eulerAngles = new Vector2 (0, 0);
}
}
}