NullReferenceException in iOS64bit Unity4.6.7p2 and Unity5.1.2f1

I’m getting a NullReferenceException: A null value was found where an object instance was required.

My code is here:

System.Diagnostics.StackTracestackTrace = newSystem.Diagnostics.StackTrace(true);
inttargetIndex = stackTrace.FrameCount -1 ;
Debug.Log("FullName: " + stackTrace.GetFrame(targetIndex).GetMethod().ReflectedType.FullName);
Debug.Log("Name: " + stackTrace.GetFrame(targetIndex).GetMethod().Name);
Debug.Log("GetFileLineNumber: " + stackTrace.GetFrame(targetIndex).GetFileLineNumber().ToString());

In Xcode 6.4 Build Configuration Release.
Thx.

I try Xcode Build Configuration is Release.

Initialize engine version: 4.6.7p2

test start.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)

targetIndex: -1

(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: A null value was found where an object instance was required.

at System.Array+InternalEnumerator1[System.Collections.Generic.IEnumerable1[System.Char]]…ctor (System.Array array) [0x00000] in :0

(Filename: currently not available on il2cpp Line: 4294967295)
:frowning:

2217018--147547--スクリーンショット 2015-07-22 11.54.33.png

This is the history of time is no problem.
Xcode Build Configuration is Debug.

Initialize engine version: 4.6.7p2

test start.

UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)

LogTestScript:Start()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)

targetIndex: 0

UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)

LogTestScript:Start()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)

FullName: LogTestScript

UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)

LogTestScript:Start()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)

Name: Start

UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)

LogTestScript:Start()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)

GetFileLineNumber: 0

UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)

LogTestScript:Start()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)

test end.

UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)

LogTestScript:Start()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
fmmm.