NullReferenceException in my class

I am working on this code that will enable me to move the camera forward or back based on a button press handled by another class. Here is the code that handles the camera to move:

using UnityEngine;
using System.Collections;

public class NavigationalCamera : MonoBehaviour {
    public float moveSpeed;
    
    void Update()
    {
        NavigateForward();
    }
    [HideInInspector]
    public void NavigateForward()
    {
        transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
        if (Camera.main.transform.position.z >= 60)
        {
            moveSpeed = 0.0f;
        }
    }
}

This is the class I am using to call it:

using UnityEngine;
using System.Collections;

/// 
/// This class handles the user's background info
/// 
[ExecuteInEditMode]
public class myTestClass: MonoBehaviour {

NavigationalCamera obj_navCamera;

//Used for storing the size and position of the backdrop window
public Rect GUIRectWindow;
public Rect btn_Continue;
/// <summary>
/// Initializes all variables
/// </summary>
void Awake()
{
    obj_navCamera   = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<NavigationalCamera>();
}
public void OnGUI()
{
    myMainWindow();
}
/// <summary>
/// Displays the background survey that the user will fill out
/// </summary>
public void myMainWindow()
{
    // Make a backgroound box and center it
    GUI.Box(GUIRectWindow, "Press the Button");

    //set up an action when the user clicks on the button
    if (drawButon(btn_Continue, "Continue"))
    {
        obj_navCamera.NavigateForward();
    }
}
/// <summary>
/// Draws a button
/// </summary>
/// <param name="rect"></param>
/// <param name="buttonName"></param>
/// <returns></returns>
bool drawButon(Rect rect, string buttonName)
{

    if (GUI.Button(new Rect(GUIRectWindow.x + rect.x, GUIRectWindow.y + rect.y, rect.width, rect.height), buttonName))
    {
        return true;
    }
    return false;
}

}

When I run this in the game and press the button it throws me a null reference exception and for the life of me I just can’t get it to work. Can anyone help me figure out what to do in order to fix it? Thank you in advance!

Im guessing the error is caused by your obj_navCamera , see if you can drag your main camera into the Inspector IF there is an option for it.

Also another thing which might cause issues is :

if (Camera.main.transform.position.z >= 60)

Im pretty sure that position related values are float values and not Integers, so you might want to change it to 60f