Hi All,
I’m having some trouble generating a new instance of an object. The code worked fine on Start but when called up in an Update function seems to go awry. I’m only new to c# and Unity so am using this project to learn, would appreciate anyone’s insight into why this might be happening.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Mask : MonoBehaviour
{
public GameObject sphere;
public GameObject selector;
public bool isSelected = false;
string[] maskMats = {"BLUE","GREEN","ORANGE","PURPLE","RED","YELLOW"};
public string color="";
public List<Mask> Neighbors = new List<Mask> ();
public bool isMatched = false;
void Start ()
{
CreateMask ();
}
public void CreateMask()
{
color = maskMats[Random.Range(0, maskMats.Length)];
SpriteRenderer spriteRenderer = sphere.AddComponent<SpriteRenderer> ();
spriteRenderer.sprite = Resources.Load<UnityEngine.Sprite> ("Materials/" + color);
isMatched = false;
}
The update function below is in another script:
void Update ()
{
if (isMatched)
{
for(int i=0;i<masks.Count;i++)
{
if(masks*.isMatched)*
-
{*
_ masks*.CreateMask();_
_ masks.transform.position=new Vector3(
masks.transform.position.x,
masks.transform.position.y + 6,
masks.transform.position.z);
}
}*_
* isMatched = false;*
* }*