hello everyone
i am working on a pokemon game and i am basicly following on someone guide on youtube…
any way he gave this code
var startPoint : Vector3;
var endPoint : Vector3;
var speed : float;
private var increment:float;
var isMoving : boolean;
function Start () {
startPoint = transform.position;
endPoint = transform.position;
}
function Update () {
if(increment <=1 && isMoving == true) {
increment += speed/100;
Debug.Log("Moving");
}
else {
isMoving = false;
Debug.Log("Stopped");
}
if(isMoving)
transform.position = Vector3.Lerp(startPoint, endPoint, increment);
if(Input.GetKey("w") && isMoving == false) {
increment = 0;
isMoving = true;
startPoint = transform.position;
endPoint = new Vector3(transform.position.x,transform.position.y,transform.postion.z + 20);
}
}
basicly when you run the game and prees the key W the player should move only he give me this code:
NullReferenceException: Object reference not set to an instance of an object
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name)
UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name)
anyone knows why?
thanks!