Hi
I’m kinda new to Unity and I have followed some tutorial on the Internet and I just want to be able to pick up the cutlery available in my game.
This maybe the most mainstream question but I really need some help here because I don’t know where or what to fix
Here’s my script named InteractScript
using UnityEngine;
using System.Collections;
public class InteractScript : MonoBehaviour {
public float range;
public float interactDistance = 5f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
if(Input.GetKeyDown(KeyCode.Mouse0))
{
Ray ray = new Ray(transform.position,transform.forward);
RaycastHit hit;
if(Physics.Raycast(ray,out hit,interactDistance))
{
if(hit.collider.CompareTag("Door"))
{
hit.collider.transform.parent.GetComponent<doorscript>().ChangeDoorState();
}
if(hit.collider.CompareTag("BigDoor"))
{
hit.collider.transform.GetComponent<BigDoor>().ChangeDoorState();
}
if(hit.collider.CompareTag("Oven"))
{
hit.collider.transform.GetComponent<Oven>().ChangeDoorState();
}
if(hit.collider.CompareTag("SlidingDoor"))
{
hit.collider.GetComponent<Animation>().Play();
}
if(hit.collider.CompareTag("Cutlery"))
{
hit.collider.GetComponent<Cutlery>().ChangeCutleryState();
}
}
}
}
}
When I try to click on my cutlery, this shows up
NullReferenceException: Object reference not set to an instance of an object
InteractScript.Update () (at Assets/Script/InteractScript.cs:39)
It says on line 39 but I don’t see it
Any help will be appreciated