this is the jvs
and i can seem to find the thing to fix this error
pls i really need help on this
Thank u
var speed = 3.0;
var rotateSpeed = 3.0;
var bullitPrefab:Transform;
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);
//Rotate aound y - axis
transform.Rotate(0, Input.GetAxis (“Horizontal”)* rotateSpeed, 0);
// Move forward / backward
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis (“Vertical”);
controller.SimpleMove(forward * curSpeed);
if(Input.GetButtonDown(“Jump”))
{
var bullit = Instantiate(bullitPrefab, GameObject.Find(“spamnPoint”).transform.position, Quaternion.identity);
}
}
@script RequireComponent(CharacterController)