HOw can i fix this error??
var walkAcceleration : float = 5;
var cameraObject : GameObject;
var maxWalkSpeed : float = 20;
@HideInInspector
var horizontalMovement : Vector2;
function Update ()
{
horizontalMovement = Vector2( rigidbody.velocity.x, rigidbody.velocity.z);
if (horizontalMovement.magnitude > maxWalkSpeed)
{
horizontalMovement = horizontalMovement.normalized;
horizontalMovement *= maxWalkSpeed;
}
rigidbody.velocity.x = horizontalMovement.x;
rigidbody.velocity.z = horizontalMovement.y;
transform.rotation = Quaternion.Euler(0,cameraObject.GetComponent(MouseLookScript).currentYRotation,0);
rigidbody.AddRelativeForce(Input.GetAxis(“Horizontal”) * walkAcceleration, 0, Input.GetAxis(“Vertical”) * walkAcceleration);
}