Hi i have been trying to fix this but i have no idee what’s wrong
NullReferenceException: Object reference not set to an instance of an object
PlayerMovement.SetAnimatorMovement (UnityEngine.Vector2 direction) (at Assets/Scripts/PlayerMovement.cs:52)
PlayerMovement.Move () (at Assets/Scripts/PlayerMovement.cs:25)
PlayerMovement.Update () (at Assets/Scripts/PlayerMovement.cs:19)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
public float speed;
private Vector2 direction;
private Animator animator;
void start()
{
animator = GetComponent();
}
void Update()
{
TakeInput();
Move();
}
private void Move()
{
transform.Translate(direction * speed * Time.deltaTime);
SetAnimatorMovement(direction);
}
private void TakeInput()
{
direction = Vector2.zero;
if(Input.GetKey(KeyCode.W))
{
direction += Vector2.up;
}
if (Input.GetKey(KeyCode.A))
{
direction += Vector2.left;
}
if (Input.GetKey(KeyCode.S))
{
direction += Vector2.down;
}
if (Input.GetKey(KeyCode.D))
{
direction += Vector2.right;
}
}
private void SetAnimatorMovement(Vector2 direction)
{
animator.SetFloat(“xDir”, direction.x);
animator.SetFloat(“yDir”, direction.y);
}
}
please help
5922074–632843–PlayerMovement.cs (1.16 KB)