NullReferenceException on iOS build and not on other builds

Hey guys, I have made several builds of the game, namely on Windows, Mac, iOS, WebGL and Webplayer. So far Windows, Mac and WebGL are working fine. Webplayer has a different problem and finally I have iOS that is being all weird on me.

I get the following error in XCODE (Check attached image)

I keep getting a Unhandled exception: System.NullReferenceException: A null value was found where an object instance was required. at LoadingView.Start() [0x00000] in : 0

I am not sure if I am looking at it wrong but I get this idea that there is something null in that Start() function, But I have nothing null in there! When I test it on the Editor, it works fine, but as soon as it hits XCODE and tested on a iPAD device, I get this error.

Does anyone have an idea or a clue on what this could be?

For reference, here is the code to LoadView

using UnityEngine;
using UnityEngine.UI;

public class LoadingView : MonoBehaviour
{
    //public HUD hud;
    public LoadingAnimation loadingAnimation;
    public string foregroundStyle;
    public bool showForeground = true;
    public bool stretchForeground = true, stretchLogo = false;
    public Texture2D logo, white;
  
    private bool isOpen = false;
    private const float loadingIconSizeFract = 0.075f;
    private const float loadingMarginFract = 0.05f;
    private const float logoSizeFraction = 1.085f;

    private GameObject myScreen;
    private Text[] loaderTexts;
    private Image[] loaderImages;

    private bool startgame = true;
  
    public bool IsOverView(float x, float y) {
        return false;
    }

    void Start() {
        //Assertions.Assert(hud != null);
      
        //hud.AddElement(this, int.MaxValue - 2);

        myScreen = GameObject.FindGameObjectWithTag("LoadingScreen");

        // 0 = percentage
        // 1 = Detal text
        // 2 = title
        loaderTexts = myScreen.GetComponentsInChildren<Text>();

        // 0 = loaderScreen
        // 1 = loaderContainer
        // 2 = separator
        // 3 = loader
        // 4 = logo
        loaderImages = myScreen.GetComponentsInChildren<Image>();

        myScreen.SetActive(false);
    }

    void OnDestroy() {
        /*if(hud != null) {
            hud.RemoveElement(this);
        }*/
    }

    void Update(){

        if(isOpen) {

            if(PlayerPrefs.GetString("selectedlanguage") == "EN"){
                loaderTexts[2].text = "Please wait";
                loaderTexts[1].text = "One moment please. \n Your game is loading.";
            }

            if(PlayerPrefs.GetString("selectedlanguage") == "NL"){
                loaderTexts[2].text = "Even geduld a.u.b.";
                loaderTexts[1].text = "Een moment geduld alsjeblieft. \n Je game wordt geladen.";
            }

            loaderTexts[0].text = loadingAnimation.getPercentage().ToString();
          
            loaderImages[3].transform.Rotate(0,0,-5);
        }
    }
  
    public void Open(bool drawPercentage) {
        if(loadingAnimation != null) {
            loadingAnimation.drawPercentageInCenter = drawPercentage;
        }
        loaderTexts[0].text = "0";
        isOpen = true;
        myScreen.SetActive(true);
    }
  
    public void Close() {
        loaderTexts[0].text = "0";
        isOpen = false;
        myScreen.SetActive(false);

        if(startgame){
            startgame = false;
            GameObject.FindGameObjectWithTag("startgame").SetActive(false);
        }
    }
  
    public void SetPercentage(int percentage) {
        if(loadingAnimation != null) {
            loadingAnimation.SetPercentage(percentage);
        }
    }

    private Vector2 GetConstantAspectSize(Texture texture, float width) {  
        return new Vector2(width, width / ((float)texture.width / (float)texture.height));
    }
}

Maybe you ran into the issue described in this thread? In any case, it looks like your “LoadingScreen”-GameObject is not found, so “myScreen” is null

did you get any solution?

i’m gettting same error