The game level is made of instatiated tiles and I need to make them a child of a single parent LevelDataParent
but I always get a null reference exception.
void Start(){
position = new Vector2 (0, 0);
for (float i = 0; i<ySize; i++){
for (float j = 0; j<xSize; j++){
position.x = j;
position.y = i;
GameObject clonedTile = Instantiate(tilePrefab[Random.Range(0,tilePrefab.Length)], CartToIso(position), Quaternion.identity) as GameObject;
clonedTile.transform.parent = GameObject.Find("LevelDataParent").transform; //Exception is raised here
}
}
}
Thank you in advance.