I get this error when a game object with an active CinemachineFreelook is disabled.
NullReferenceException: Object reference not set to an instance of an object
Cinemachine.CinemachineBrain.ProcessActiveCamera (System.Single deltaTime) (at C:/Users/x/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.cinemachine@2.2.7/Runtime/Behaviours/CinemachineBrain.cs:487)
Cinemachine.CinemachineBrain.LateUpdate () (at C:/Users/x/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.cinemachine@2.2.7/Runtime/Behaviours/CinemachineBrain.cs:258)
In this case the vcams are nested inside prefabs that are instantiated at runtime.
Is there an update that fixes this?
Thanks