NullReferenceException while executing 'performed' callbacks of 'Main/Move[/Mouse/leftButton]'

Hello, I keep getting the same error. Here are the scripts:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.AI;

public class PlayerController : MonoBehaviour
{
    const string IDLE = "Idle";
    const string WALK = "Walk";

    CustomActions input;

    NavMeshAgent agent;
    Animator animator;

    [Header("Movement")]
    [SerializeField] ParticleSystem clickEffect;
    [SerializeField] LayerMask clickableLayers;

    float lookRotationSpeed = 8f;

    void Awake()
    {
        agent = GetComponent<NavMeshAgent>();
        animator = GetComponent<Animator>();

        input = new CustomActions();
        AssignInputs();
    }

    void AssignInputs()
    {
        input.Main.Move.performed += ctx => ClickToMove();
    }

    void ClickToMove()
    {
        RaycastHit hit;
        if (Physics.Raycast(Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue()), out hit, 100, clickableLayers))
        {
            agent.destination = hit.point;
            if (clickEffect != null)
            {
                Instantiate(clickEffect, hit.point + new Vector3(0, 0.1f, 0), clickEffect.transform.rotation);
            }
        }
    }

    void OnEnable()
    {
        input.Enable();
    }

    void OnDisable()
    {
        input.Disable();
    }

    void Update()
    {
        FaceTarget();
        SetAnimations();
    }

    void FaceTarget()
    {
        if (agent.velocity != Vector3.zero)
        {
            Vector3 direction = (agent.destination - transform.position).normalized;
            Quaternion lookRotation = Quaternion.LookRotation(new Vector3(direction.x, 0, direction.z));
            transform.rotation = Quaternion.Slerp(transform.rotation, lookRotation, Time.deltaTime * lookRotationSpeed);
        }
    }

    void SetAnimations()
    {
        if (agent.velocity == Vector3.zero)
        {
            animator.Play(IDLE);
        }
        else
        {
            animator.Play(WALK);
        }
    }
}
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
//     version 1.7.0
//     from Assets/Scripts/InputActions/CustomActions.inputactions
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;

public partial class @CustomActions: IInputActionCollection2, IDisposable
{
    public InputActionAsset asset { get; }
    public @CustomActions()
    {
        asset = InputActionAsset.FromJson(@"{
    ""name"": ""CustomActions"",
    ""maps"": [
        {
            ""name"": ""Main"",
            ""id"": ""c848c822-a0a1-4832-91fa-7cc1438e02b7"",
            ""actions"": [
                {
                    ""name"": ""Move"",
                    ""type"": ""Button"",
                    ""id"": ""c5db34d4-0f4c-48a1-82d3-8b32a1fb6b9b"",
                    ""expectedControlType"": ""Button"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                }
            ],
            ""bindings"": [
                {
                    ""name"": """",
                    ""id"": ""8a191a23-46c7-41bc-8bf0-20c4647c4fef"",
                    ""path"": ""<Mouse>/leftButton"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""Move"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": false
                }
            ]
        }
    ],
    ""controlSchemes"": []
}");
        // Main
        m_Main = asset.FindActionMap("Main", throwIfNotFound: true);
        m_Main_Move = m_Main.FindAction("Move", throwIfNotFound: true);
    }

    public void Dispose()
    {
        UnityEngine.Object.Destroy(asset);
    }

    public InputBinding? bindingMask
    {
        get => asset.bindingMask;
        set => asset.bindingMask = value;
    }

    public ReadOnlyArray<InputDevice>? devices
    {
        get => asset.devices;
        set => asset.devices = value;
    }

    public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;

    public bool Contains(InputAction action)
    {
        return asset.Contains(action);
    }

    public IEnumerator<InputAction> GetEnumerator()
    {
        return asset.GetEnumerator();
    }

    IEnumerator IEnumerable.GetEnumerator()
    {
        return GetEnumerator();
    }

    public void Enable()
    {
        asset.Enable();
    }

    public void Disable()
    {
        asset.Disable();
    }

    public IEnumerable<InputBinding> bindings => asset.bindings;

    public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
    {
        return asset.FindAction(actionNameOrId, throwIfNotFound);
    }

    public int FindBinding(InputBinding bindingMask, out InputAction action)
    {
        return asset.FindBinding(bindingMask, out action);
    }

    // Main
    private readonly InputActionMap m_Main;
    private List<IMainActions> m_MainActionsCallbackInterfaces = new List<IMainActions>();
    private readonly InputAction m_Main_Move;
    public struct MainActions
    {
        private @CustomActions m_Wrapper;
        public MainActions(@CustomActions wrapper) { m_Wrapper = wrapper; }
        public InputAction @Move => m_Wrapper.m_Main_Move;
        public InputActionMap Get() { return m_Wrapper.m_Main; }
        public void Enable() { Get().Enable(); }
        public void Disable() { Get().Disable(); }
        public bool enabled => Get().enabled;
        public static implicit operator InputActionMap(MainActions set) { return set.Get(); }
        public void AddCallbacks(IMainActions instance)
        {
            if (instance == null || m_Wrapper.m_MainActionsCallbackInterfaces.Contains(instance)) return;
            m_Wrapper.m_MainActionsCallbackInterfaces.Add(instance);
            @Move.started += instance.OnMove;
            @Move.performed += instance.OnMove;
            @Move.canceled += instance.OnMove;
        }

        private void UnregisterCallbacks(IMainActions instance)
        {
            @Move.started -= instance.OnMove;
            @Move.performed -= instance.OnMove;
            @Move.canceled -= instance.OnMove;
        }

        public void RemoveCallbacks(IMainActions instance)
        {
            if (m_Wrapper.m_MainActionsCallbackInterfaces.Remove(instance))
                UnregisterCallbacks(instance);
        }

        public void SetCallbacks(IMainActions instance)
        {
            foreach (var item in m_Wrapper.m_MainActionsCallbackInterfaces)
                UnregisterCallbacks(item);
            m_Wrapper.m_MainActionsCallbackInterfaces.Clear();
            AddCallbacks(instance);
        }
    }
    public MainActions @Main => new MainActions(this);
    public interface IMainActions
    {
        void OnMove(InputAction.CallbackContext context);
    }
}

I guess something is null for some reason. We can’t really give more precise advise because of lack of information. For example which line? You shouldn’t omit anything from the error message if you want people to help you find out what’s wrong. But in general, just throw a Debug.Log above the line you get the error in and try to print out your objects so you can find out what is null. And then try to think about it how and when you’re setting that object so you can find out why is it null. Like you forgot something to drag and drop in the inspector, you forgot some layer set while raycasting or something.

Bug somehow fixed, closing thread.