I’m having a bit of a problem with trying to draw a GUI Texture, I’m trying to draw a lifebar, and the end gets cut off as your health goes down until eventually it, and your health, is nothing.
That’s the theory, but like I said, I’ve come across a problem, I’m getting the “NullReferenceException” error, even though nothing I’m referencing is null, at least not that I know of.
After trial and error, I’ve concluded that in the draw call, it’s the texture part that’s causing the problem. I have it set to a public value, so that in the inspector, I can drag and drop the image into the slot. It also means I could reuse the script for other GUI/HUD Bars, which would really save me time in the long run, so I really hope this isn’t the problem.
Here’s my code:
public enum BarType
{
Health = 0,
Armour = 1,
Power = 2
}
public BarType barType;
public Texture texture;
public GameManager masterScript;
private float health;
void Update ()
{
if (barType == BarType.Health)
{
health = (masterScript.health / masterScript.maxHealth);
}
else
{
}
GUI.DrawTextureWithTexCoords(new Rect(0, 0, 1, 1)
, texture, new Rect(0,0, 1, health), false);
}
How do I fix this?
Just out of interest does changing the texture Texture for Texture to Texture2D to anything?
– gRntaus