NullReferenceException while using localization

I followed the instruction: Quick Start Guide | Localization | 1.0.5

Unity version: 2020.1.7f1

Got the exception, localization not working (Text is not replaced to localized version). Exception stack:

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Localization.Settings.LocalizedDatabase`2[TTable,TEntry].GetTableAsync (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Locale locale) (at Library/PackageCache/com.unity.localization@1.0.3/Runtime/Settings/Database/LocalizedDatabase.cs:253)
UnityEngine.Localization.Settings.LocalizedDatabase`2[TTable,TEntry].GetTableEntryAsync (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference, UnityEngine.Localization.Locale locale, UnityEngine.Localization.Settings.FallbackBehavior fallbackBehavior) (at Library/PackageCache/com.unity.localization@1.0.3/Runtime/Settings/Database/LocalizedDatabase.cs:461)
UnityEngine.Localization.LocalizedString.HandleLocaleChange (UnityEngine.Localization.Locale _) (at Library/PackageCache/com.unity.localization@1.0.3/Runtime/Localized Reference/LocalizedString.cs:671)
UnityEngine.Localization.LocalizedString.ForceUpdate () (at Library/PackageCache/com.unity.localization@1.0.3/Runtime/Localized Reference/LocalizedString.cs:593)
UnityEngine.Localization.LocalizedString.add_StringChanged (UnityEngine.Localization.LocalizedString+ChangeHandler value) (at Library/PackageCache/com.unity.localization@1.0.3/Runtime/Localized Reference/LocalizedString.cs:109)
UnityEngine.Localization.Components.LocalizeStringEvent.RegisterChangeHandler () (at Library/PackageCache/com.unity.localization@1.0.3/Runtime/Component Localizers/LocalizeStringEvent.cs:130)
UnityEngine.Localization.Components.LocalizeStringEvent.OnEnable () (at Library/PackageCache/com.unity.localization@1.0.3/Runtime/Component Localizers/LocalizeStringEvent.cs:81)
UnityEngine.Events.UnityEvent:Invoke()
UI.SplashScreenTimer:InvokeEvent() (at Assets/Scripts/UI/SplashScreenTimer.cs:24)
UnityEngine.EventSystems.EventSystem:Update() (at /Applications/Unity/Hub/Editor/2020.1.7f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:376)

This looks like an old bug that should be fixed in the latest 2020.3.