Hey everyone!
I’m making Save & Load system, and I keep getting NullReferenceException when I loop through some data and then get it with GetInt.
This works with cash value, however, I want to save int “unlocked” which is 0-1 value, and I want to check it and get all values and set it to all characters in array.
Here is code:
using System;
using UnityEngine;
public class GameData : MonoBehaviour {
private static readonly string cashKey;
public void Save () {
PlayerPrefs.SetInt (cashKey, User.Instance.cash);
for (int i = 0; i < CharacterMenu.instance.characters.Length; i++) {
PlayerPrefs.SetInt("Character", CharacterMenu.instance.characters*.unlocked);*
-
}*
-
}*
-
public void Load () {*
-
User.Instance.cash = PlayerPrefs.GetInt (cashKey);*
-
for (int i = 0; i < CharacterMenu.instance.characters.Length; i++) {*
_ CharacterMenu.instance.characters*.unlocked = PlayerPrefs.GetInt(“Character”);_
_ }_
_ }_
_}*_
Thanks.
UPDATE I’ve managed it to work (save and load), but I still get NullReferenceException on this line: for (int i = 0; i < CharacterMenu.instance.characters.Length; i++) { , Any ideas?