So you kept removing scripts until you had no script in you project and you where still getting errors?
No need to remove scripts to identify where the error occurs. The errors message in Unity editor tells you not only in what script but in what line it occurs - just as explained in the link provided.
I know, but it is a stupid. When i delete all scripts, i still getting this error.
And Unity editor says error is on these scripts: SerializedPropertyBindings.cs, AssetImporterInspector.cs, EditorBindings.cs, ModelImporterModelEditor.cs