Why do I get the following when I add an Element or select one from the hierarchy or I press the message itself
“NullReferenceException: Object reference not set to an instance of an object
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.”
Any active editor scripts?
Yes, a lot of them
but not necessarily on object that make the error, the error comes out all the time with almost anything I do
The error doesn’t say the script name and line number?
Thats the problem , it doesn’t say anything , It happened even when I select items in the hierarchy
Yes, what I first posted is all
No, I mean the more verbose version from Editor.log file. That can’t be everything.
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.IMGUI.Controls.TreeViewController.IsItemDragSelectedOrSelected (UnityEditor.IMGUI.Controls.TreeViewItem item) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:465)
UnityEditor.IMGUI.Controls.TreeViewController.DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem item, Int32 row, Single rowWidth, Boolean hasFocus) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:479)
UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (Int32 firstRow, Int32 numVisibleRows, Single rowWidth, Boolean hasFocus) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:670)
UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (Rect rect, Int32 keyboardControlID) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:601)
UnityEditor.SceneHierarchyWindow.DoTreeView (Single searchPathHeight) (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:583)
UnityEditor.SceneHierarchyWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:409)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[ ] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
I get this log whatever I do, Literally basically anything , sometimes it stops for a few hours and then it comes back , it is very bazar.
FMark92
October 19, 2018, 7:35am
11
Does it happen in an empty scene?
No , it happens when I select objects in the hierarchy , Im in playmode and when I select the message itself
FMark92
October 19, 2018, 8:29am
13
Does it happen if you open a new scene, add 2 GameObjects and try selecting them?