Hello,
I am struggling to find a solution to this error i receive for my WorldInteraction.Update() script:
void Update ()
{
if (Input.GetMouseButtonDown (0) && !UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
GetInteraction();
}
If anyone could point me in the right direction and explain how I am getting this error as I am quite new to programming in Unity would be most appreciated!