here’s my script
var speed = 3.0;
var rotatespeed = 3.0;
var bullitPrefab:Transform;
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);
// rotate around y - axis
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotatespeed, 0);
// Move forward / backward
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if(Input.GetButtonDown("Jump"))
{
var bullit = Instantiate(bullitPrefab,
GameObject.Find("SpawnPoint").transform.position,
Quaternion.identity);
bullit.rigidbody.AddForce(transform.forward * 2000);
}
}