Hi there, I have made a number of basic shapes in blender (ico spheres, cubes etc). When I import the shape into unity (either as a fbx or 3ds file) the amount of vertices drastically increases. I know this because I have a script which is storing the array of vertices, and then debuging the size of the array.
As an example, my ICO sphere has 962 verts in blender, and 3840 verts in unity. This is nearly, but not quite, 4 times the amount of verts. Why is this? I have read in other posts about unity’s basic shapes having double verts, but nearly 4 times more is crazy (especially because it’s not exactly 4 times more, that’s what puzzles me the most!).
Incase it’s of any consequence to the answer, I am going to procedurally ater the shapes in semi-random ways.
Cheers in advance,
Pete