to link the project with the customization of characters :
http://unity3d.com/gallery/hosted-demos/dressingroom.html
i discovered that there are memory leaks , after i downloaded this project for unity, i found the problem : in the profiler passively increases memory ussage for meshes (and increase game objects) (profile->meshes). it happens every time - when i change the elements of equipment, amount of memory allocated for the meshes only increases...
why is this happening ? , in the scripts i see no error.