Using the new SceneManager class to simply load a scene containing a high poly CAD model into another scene
When I drop a camera in the scene to be loaded and check the Statisitics in Game view, making sure the entire CAD model is within the camera frustrum, I see 4.7M Tris and 4.7M Verts.
But when I load this same scene into another ‘parent’ scene, the number of polys doubles!!
I see 9.4M Tris and 9.4M Verts in the Statistics window! WTF!
Can anyone tell me what is going on?
I double check my hierarchy and only see one copy of the scene when its loaded.
I also repeated the test using a simple cube instead of the high poly CAD model
When the scene is run by itself I see 12 tris and 24 verts.
Same scene loaded into another scene I get EXACTLY double
24 Tris and 48 Verts