Number of Polys for ANY 3D Mesh doubles when scene is loaded in another scene...

Using the new SceneManager class to simply load a scene containing a high poly CAD model into another scene

When I drop a camera in the scene to be loaded and check the Statisitics in Game view, making sure the entire CAD model is within the camera frustrum, I see 4.7M Tris and 4.7M Verts.

But when I load this same scene into another ‘parent’ scene, the number of polys doubles!!
I see 9.4M Tris and 9.4M Verts in the Statistics window! WTF!

Can anyone tell me what is going on?

I double check my hierarchy and only see one copy of the scene when its loaded.

I also repeated the test using a simple cube instead of the high poly CAD model

When the scene is run by itself I see 12 tris and 24 verts.
Same scene loaded into another scene I get EXACTLY double
24 Tris and 48 Verts

OP
Found this in another thread.

Number of Tris Verts in Statistics is really a combination of Tris Verts x the Draw calls.
So a better indication of actual performance. Though why not simply list the number of draw calls??

Draw Call number in turn affected by type of light(s) and shadows.