numerous errors with super basic door transform

Hello,

I’m a super beginner and have a very basic maze game. Your player character is controlled by a script known as “tankMovement”. This also contains a public int variable called “count” which counts the tank’s number of pickups collected.

On a separate script, “doorOpen”, which is attached to a parent group consisting of a door and the wall trigger associated with it, I am trying to have an If statement check the value of tankMovement’s “count” integer, and then raise the door up once it hits 5. The “doorOpen” script is below.

using UnityEngine;
using System.Collections;

public class doorOpen : MonoBehaviour {

    private tankMovement tankScore;

	void Start () {

		tankScore = GetComponent<tankMovement> ();

	}

	void Update () {

		if (tankScore.GetComponent<tankMovement>().count==5) {	

			transform.Translate(new Vector3(0, 1, 0));

		}

	}

}

I have been getting numerous errors with this all day and it’s hurting my brain trying to fix it. Sorry for being such a beginner but I’d love some advice on how to proceed so I can get on with my learning.

tankMovement and doorOpen are two separate scripts on two separate GameObjects, so GetComponent won’t work, that only works if the scripts are on the same GameObject. Make a public reference for the player or tankMovement in the door script. Be sure to drag the player into the reference from the inspector.

 public class doorOpen : MonoBehaviour {
 
     public tankMovement tankScore;
     private Vector3 openPosition;
 
     void Start () {
          openPosition = transform.localPosition + new Vector3(0f, 1f, 0f);
     }
 
     void Update () {
         if (tankScore.count==5) {    
             transform.localPosition = openPosition;
         }
     }
 
 }

Landern also makes a point, be sure to include the errors when asking a question.