NURBS curve controls for animation

can i use a nurbs curve for rigging and export the animation?.

ive parent constrain the IK handles to the curve and i use the curves to animate.

i tried this and error appears:

  1. The plug-in has changed some FCurves tangents type to User to ensure interoperability. This mode change will not affect the FCurve’s values.

  2. The scene contains constraints. Activate the Export constraints or Bake complex animation options before exporting.

im completely F*****g son of a B**** new to Unity so i dunno any restriction when rigging characters.
:?: :?: :?: :?:

You’re exporting to FBX manually, right?

You can ignore the first message (about tangents).

The second one tells you something useful - it tells you that FBX exporter can’t handle anything than regular FK animation and you have to bake it. You can bake animation during export time (see “Bake Animation” option).

BTW: if you’re doing direct import (from mb, max, c4d, …) into Unity you can enable “Bake Animation” checkbox in FBXImporter.

thanks dude, now its working heheh