indirectly it has to support it. Because the shader rewrite can actually crash the game (generally any driver enforcement is a bad idea as they are the main cause for instability. The AA enforcement is one of the best examples)
One is “just turn on a checkbox in NVIDIA driver”. This thing NVIDIA has implemented for a small selection of games, and all is needed is the NVIDIA driver, the checkbox and having your game to be chosen among “the select ones” by NVIDIA.
Another thing is “implement screen space ambient occlusion yourself”, which is the white paper you linked to. There are tons of various SSAO approaches, and some pretty good ones already developed on this forum (see one from Russian Madman for example). In any case, SSAO is neither very easy nor very cheap.
I thought there was some driver-side option that could be integrated to existing games automatically.
The ones on these forums are nice, I have been watching their progress for a while. I just dont have the Pro license, so its not much use to me at this point