NVIDIA Buys AGEIA

One all-caps company buying another: Page Not Found | NVIDIA

Wow, this might be interesting how it affects Unity. Possibly we’ll get hardware support for PhysX on Macs with NVIDIA cards :smile:

Was a matter of time until someone took the bride. nVIDIA has to look what they will sell in a few years when AMD (Fusion) and Intel (Larrabee) will do both CPU and GPU stuff. I don’t know if something like CUDA will make sense for Apple for a wider range until they don’t care for better performing chips generally as someone has to do the gfx too. If then mostly for things were the gfx part doesn’t stress the GPU this much.

This could be a great thing, cause macs will get more powerful than they already are :smile: I’ll wait till after that to save for an mbp

Anyone else remember NVIDIA whining loudly about how physics acceleration sucked and was worthless a few months ago?

Maybe they’ve learned something from Steve Jobs :wink:

Perhaps they were saying it’s pointless to have a separate physics processor when there is already an SIMD device on the GPU.

I think Ageia’s hardware has been in the ejector seat for quite a while now. The software is a different matter - this is an excellent deal for both companies.

On the other hand, they are trying to appeal to scientists now, aren’t they? Jobs is probably already persuading nVidia to brand its next range as “SIMD processor with video” rather than GPU (to make it sound less like games hardware, I mean).

Then they first have to increase the precision.

Right – the obvious thing to do is to rewrite the software run the software on the GPU.

However this turns out, for better or worse, I have an ATI GPU so it won’t matter for me.

Didn’t they say that DirectX11 will come with a physics API anyway? This somehow reminds me a bit of the GLIDE vs. DirectX/OpenGL days.

There’s a good chance nVidia will open source the software-only version of the engine to get some mindshare. They might even do it with the hardware assisted version - it would help sell GPUs and no doubt only nVidia hardware will be able to run the first few versions.

No, they didn’t say that.

People say that DirectX 11 will probably have flexible enough hardware that perhaps some tasks, like maybe physics, will be possible to implement in a way that will likely be practical.

I remember an interview with some Microsoft people were they were talking about integrating a physics API into DirectX. I dunno if this is obsolete meanwhile (at least for DirectX11) but it would make sense.

Heh. Even if DX11 did come with a physics API, who would use it? Not me, that’s for sure.