nVidia Flex (physx)

This should get a few hearts racing.

Bouncing boobs tech or…boobs physX???

  • Sorry can’t resist :stuck_out_tongue:

I just want to post this.

I want water ballons in Unity (mobile).

Nothing that anyone hasn’t seen in various simulation demos from across the web… but if it’s easy to use and realtime/high performance it could be nice. Currently physics is a real processor hog… it’d be good if it were to run more on the GPU.

FUN! :smiley:

Now can we please get updated PhysX in UT??

Who do I need to bribe to raise the FogBugz priority to -9999? :wink:

First bucket load of people with a water balloon game for iOS are going to be swimming in cash. :smile:

Added to my Xmas list of stuff :slight_smile:

This is pretty cool. I hacked together something kinda like this in UE3 but it was painfully slow and very limited use, so it’s nice to see some steps being taken to provide a real framework for this sort of thing.

So I wonder how hard this would be to implement, as a customer*, in Unity Pro? They certainly make it look easy enough in that engine there.

  • As opposed to being a Unity Tech employee.

I doubt it’d be that hard - assuming you’re comfortable writing native plugins and know a bit of physics. Or at least, when I’ve done it (albeit with C# engines) it wasn’t overly complex.