This should get a few hearts racing.
Bouncing boobs tech or…boobs physX???
- Sorry can’t resist

I just want to post this.
I want water ballons in Unity (mobile).
Nothing that anyone hasn’t seen in various simulation demos from across the web… but if it’s easy to use and realtime/high performance it could be nice. Currently physics is a real processor hog… it’d be good if it were to run more on the GPU.
FUN! ![]()
Now can we please get updated PhysX in UT??
Who do I need to bribe to raise the FogBugz priority to -9999? ![]()
First bucket load of people with a water balloon game for iOS are going to be swimming in cash. ![]()
Added to my Xmas list of stuff ![]()
This is pretty cool. I hacked together something kinda like this in UE3 but it was painfully slow and very limited use, so it’s nice to see some steps being taken to provide a real framework for this sort of thing.
So I wonder how hard this would be to implement, as a customer*, in Unity Pro? They certainly make it look easy enough in that engine there.
- As opposed to being a Unity Tech employee.
I doubt it’d be that hard - assuming you’re comfortable writing native plugins and know a bit of physics. Or at least, when I’ve done it (albeit with C# engines) it wasn’t overly complex.