NVIDIA Flex's materials are broken and I can't get new ones to work

So I’m trying to use NVIDIA Flex for a game in Unity 2019 using the URP. The problem is (I guess due to the new render pipeline) that all the Flex materials are broken. When I say broken I mean the particles are completely invisible except for their shadow. I’ve tried creating new ones, but they still don’t work. I have no experience with coding shaders so no idea how to fix it.

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Same here, guess I am going to be purchasing Obi Fluid for now, very unfortunate. I already have my project being built out in URP and not going to downgrade for this right now.

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