Hi
Nvidia Gameworks VR Beta and drivers with VR SLI functionality enabled was released today.
Are there any plans to enable this in Unity? It needs a software integration to enable the rendering of one eye on each graphic cards.
Multi-Res rendering would also give a speedup of 50-100%(no to some quality loss on Nvidia 900+ graphic cards).
Any plans to include this in Unity VR integration?
Lennart
I saw this too ( interview here ) and Nvidia do state that they are working with Unity to get this integrated, but it would be nice to get an update from Unity themselves, especially in terms of expectations as to which Gameworks VR features they are looking into/prioritizing etc.
Multi-Res Rendering looks very cool and even though its limited to 900 series GPU’s I feel ultimately it will have far more benefit over SLI VR, since it will affect a greater number of users. Of course for best performance SLI VR is a must and I can certainly see myself upgrading next year once Oculus Rift is released and we’ve had some time with Vive.