I have already asked this in the UnityAnsweres Area but i guess i get more help here, also its really important to solve it.
(SOLVED)
Another Problem happened with some PostProcessing stuff in Unity3, it seems like some data is switched in the Y Axis.
I can add an Image later.
Do you have any ideas for this issue? Hope its not my GPU´s own Problem.
Nice. Number 2 seems to be solved, i can´t find any wrong effect anymore.
What means" scale with performance"?
Im sure there is no realtime Quality adjustment Code on.
Also its not heavy on FPS count and this is the fastest GPU among the testet ones.
Its a Menu Screen to adjust ingame Parameters with an turnable Model.
What Information do you need, too?
Ironically my 460gtx has just arrived and im quite afraid after reading this thread D: But ill see if i have any issue like you mentioned (hopefully I dont) and maybe if i do we can find a solution…
Well i am getting some serious framerate and absolutly no lag and issue with this card. Just curious if you OC’ed the card? And installed direct X 11, and made sure the driver you installed was from the nvidia offical website and no automatic update bullshit
I didnt install DX11 but I think i should just to double check, cause games usually install DX9.0c as a standard so its always good to do it manually since theres no harm. For the build, just create a standalone with a FPS counter on the top and host it on places such as mediafire/megaupload.