NVidia graphics problem

Hello Community!

I have already asked this in the UnityAnsweres Area but i guess i get more help here, also its really important to solve it.

  1. (SOLVED)
    Another Problem happened with some PostProcessing stuff in Unity3, it seems like some data is switched in the Y Axis.
    I can add an Image later.

Do you have any ideas for this issue? Hope its not my GPU´s own Problem.

  1. Any information on the project? the island demo for example would scale with the performance etc which could cause such an effect

  2. Sounds like the pro assets wre not reimported

Nice. Number 2 seems to be solved, i can´t find any wrong effect anymore.

What means" scale with performance"?
Im sure there is no realtime Quality adjustment Code on.
Also its not heavy on FPS count and this is the fastest GPU among the testet ones.

Its a Menu Screen to adjust ingame Parameters with an turnable Model.
What Information do you need, too?

Btw. Fantastic graphic settings of corse.

Welcome to the forum, EyecyArt!

What quality settings are you using for the build? (Menu: Edit > Project Settings > Quality)

Hi andeeee,

The particular Quality Settings are Unchanged.

Only for clarification, i got the same Build of the App like everyone else and only I have this Problem.

What i want to find out with you guys is, if its a Problem with the Graphiccard (model), the Project or Unity, and how to fix it :slight_smile:

Ironically my 460gtx has just arrived and im quite afraid after reading this thread D: But ill see if i have any issue like you mentioned (hopefully I dont) and maybe if i do we can find a solution…

Well i am getting some serious framerate and absolutly no lag and issue with this card. Just curious if you OC’ed the card? And installed direct X 11, and made sure the driver you installed was from the nvidia offical website and no automatic update bullshit

I was sure you would have no problems, beacause everything else works fine :slight_smile:
I would like to send you the Build but that is imposible.

But i try to get a test Build with a simple cube for testing, i will remind you then.

I did no overclocking and drivers are always from the NVidia website.
Do i have to install DirectX 11 manually? I have a current Windows7 64 Version.

I didnt install DX11 but I think i should just to double check, cause games usually install DX9.0c as a standard so its always good to do it manually since theres no harm. For the build, just create a standalone with a FPS counter on the top and host it on places such as mediafire/megaupload.