Hi everyone,
We’ve prepared a Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.
Currently the plugin is in alpha, but we’d like to share it with the community to gather initial feedback before we release it wider.
The current plugin version is tested with Unity 2018.2+ (.Net 4.x) and supports Windows x64.
Please find the package here:
https://drive.google.com/uc?export=download&id=1EQnNefll9Ft9dCqJ2jnprDt3GFu9I5uA
Feel free to leave your feedback here.
The plugin largely replaces the existing Physics Components in Unity with a Px* version that exposes a similar interface.
Notable PhysX 4 improvements include more accurate TGS solver and more robust reduced coordinates articulation.
We do not recommend using this for any production projects, it is meant for experimentation and early research into new PhysX 4 features.
Unity has released their own editor version that enables PhysX 4 here:
The key difference is that this package can be imported to any supported Unity version and exposes a new set of components rather than replacing the original ones.
Viktor
NVIDIA
-------------- Update 25.06.2019 -----------------------------------------------------------
Hi everyone,
We’re ready to share a different approach to exposing NVIDIA PhysX 4.1 inside Unity: we now have a low-level C# interface directly to the PhysX 4.1 API.
NVIDIA.PhysX.4.1.unitypackage (10.4 MB)
With this you can build custom physics simulations directly accessing the PhysX SDK, instead of accessing higher level physics components like RigidBody and BoxCollider. This also should provide significantly higher performance and object counts than was possible with the previous approach.
The package comes with samples that show some basic PhysX scenes, and most of the PhysX SDK documented in NVIDIA PhysX SDK 4.1 Documentation — NVIDIA PhysX SDK 4.1 Documentation is exposed in the NVIDIA.PhysX
namespace.
Please refer to the sample scenes and the sample code to see how to setup PhysX scenes.
This is meant as an early preview, we are working on exposing PhysX Immediate Mode and making a set of easy-to-start physics game object components on top of PhysX API.
Vitkor
NVIDIA