NyARToolkitCS for Unity

Hello,

I released the marker base AR library.
This is NyARToolkitCS for Unity that is pure C# library.

You can try simple demonstration program.
If you interest, please try it.

Currently, document and a tutorial is insufficient.
There is a Japanese Web page, please try GoogleTranslator.
http://nyatla.jp/nyartoolkit/wp/?p=490

Thank you for your time.

Very nice, thanks for sharing!

Thank you for reply.

I will release package in a few days.
I announce here again.

Very nice package. I do have a question what is the shape I need to make it work with the simpleLite scene?

I’m sorry when I do not understand your question.
I am not good English.

The NyARToolkitCS only calculates the coordinates of a marker transformation of the MarkerObject, all the objects placed under the MarkerObject can be displayed.
However, all the unit systems are expressed by mm.
For example, the ball of scale=80 will display an 80[mm] sphere.

Please set a favorite object to under the MarkerObject.

Hi,

One question : How to build other marker?
With this : Marker”s” Generator Online Released! ?

JP

Hello,
NyARToolkitCS can use standard ARToolkit file.
The marker which made from the website you showed is ok.

for example, when edge is 25% and 16x16 resolution 80mm marker, set parameter as following.

mid=this._ms.addARMarker(“./Assets/Data/patt.hiro”,16,25,80);

Thx for the reply. :wink:

I released NyARToolkit for Unity 4.0.1 today.
http://nyatla.jp/nyartoolkit/wp/?p=526

This release includes 4 sample scenes, and more APIs than pre-release.


This is ImagePickup sample.

Thanks.