hello! I know this isn’t a unity specific issue, but has anyone else had this? The app works fine, but when I upload it and try to install it from steam I get the app size listed as 0 Bytes and the game won’t run?
thanks in advance!
Have you notarized your application? If this is your first time distributing a Mac build I recommend starting here, there’s a whole process you have to go through:
If you’ve done all that and still have 0 bytes make sure you’ve set the package up correctly in Steam. It’s easy to overlook. On your package landing page (the same place you set prices), scroll down to “depots included” and make sure to add your Mac depot to the list.