I and 4 others (Jessy, Catie, Alex, Scott) entered an Ohio contest for a game that requires no instructions or text of any kind. The deadline was today, and we made it.
It was a learning project: me learning Unity better, and the others learning Blender for the first time. I did the programming and sound effects, Jessy did the music, Catie did 2D art, and all of us did level design. (I used LightWave to crank out the city level in about 2.5 hours.) It was collaborative, but mainly via Internet–we met only once for planning/concept discussion.
So what can 5 people working separately do on a tight deadline WHILE learning the tools?
Here’s “O” version 1.0:
http://adamsi.com/morgan/contest/o.html
(Hit Space-Return to cheat and skip levels if you are extremely lame
)
We’ll keep enhancing it now that the contest is over. Planned improvements:
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Tweak the timing and difficulty
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Mute sound during pause (click)
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Standalones
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More optimization (3D polys especially)
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Various visual details to tweak (smoothing angles etc.)
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Pinball flippers that animate
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More custom ball shapes
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Tweaks to jungle level geometry (spider occasionally gets stuck in small openings)
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Dress up city with more building variety, tweak what the buildings hide/don’t hide
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Make orange city bumpers work AS bumpers (and shaped like hovercars instead of just round), and make the “doors” in city bump the ball back out
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Make city walls higher and less dangerous, probably overall larger city relative to ball
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Make ramp at end of city shallower, so goal can be to get to the top instead of just get onto the ramp; and decorate the final disc as a moon with raised craters
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Misc. bump maps and textures
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Extend final level further (darned deadlines!) possibly with doors that are opened by switches
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More levels? Probably!
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Maybe more sound work
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Maybe let the “distant floor” drift a bit with the camera
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Enhance the spark/explode effects
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More testing!
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Maybe some Pro effects someday?
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Ultimate shareware release?
Enjoy.
