Guys:
I have another thread that i started when i thought this was a specific to Android 10 issue. I was wrong. I now know this is about the blasted OBB file. I’m running 2019.3.3f1 and my app is over the 100MB limit for a single .apk. It is also over the 150MB limit on app bundle. So my next path was to split the binary and create both the .apk (around 70 MBs) and the .obb (around 200 Mbs). I can upload them both just fine to Google play. I can see them both available to my testers. I can even validate that my testers see both files when they download to install.
But, the behavior that i’m seeing is that most of my resources that I load dynamically are housed in the .obb file and when my android testers start testing, all they see is the initial images that are loaded with the scene and a bunch of blank images when stuff dynamically changes for them.
I can reproduce this behavior in my emulations (as i don’t have an android device at this time). So my question is this. I’ve looked all over the googles as well as these forums and i’ve seen many different answers on how to solve this problem; but nothing was clear any most of the cases. Furthermore, i’ve mostly found answers that date back to 2018; so i’m not sure if any of those answers are currently the Meta. How do i grant the appropriate permissions to my .obb file these days?
Any working tutorials examples. You will not offend me if you speak to me as if i’m 4 in trying to explain the great evils of how to do this on Android. I never thought I’d have as many issues as i do with Droid than i do with IOS.
Thanks again in advance!