I’ve been struggling with this issue for the past couple of days. My Android app is less than 50mb without the videos, so I used the jobb tool to package an extra 450mbs of videos to be uploaded as an expansion pack.
I am using the asset store’s Google Play Downloader plugin, and I am attempting something like this:
Handheld.PlayFullScreenMovie("jar:file://"+GooglePlayDownloader.GetMainOBBPath(expPath)+"!/"+videoName, Color.black, FullScreenMovieControlMode.CancelOnInput);
As it is specified in the DOCS that I can throw in a url as the path instead of the default StreamingAsset.
Is this function not able to read into the OBB like WWW or LoadFromCacheOrDownload can?
Would I need to use WWW to get the contents on the OBB and copy the videos out into a readable path, duplicating the app’s data from 450 to 900 mbs?
Is there any other option that I am not aware of?
as a note, Assetbundles do not support movie files in Mobiles yet. I am using Unity 3.5.7.
Thanks in advance for your attention.