Oberon’s Court, Shadow Chains.
intro:
I’ve been working on this game in Unity3D, for over a year. During the daytime I’m an applied game designer, so this is really my labour of love side-project. I’ve been using Playmaker and strumpy a lot, using these assets I’ve been able to code and visualize everything on my own. I can very much recommend solo development, even for artists as its a blast.
I hope you all like what you see, or let me know why you don’t like it. I’ve already posted some insights into the shaders and such a while back, but If you’r interested in the technical side also post, and I’ll try and answer best I can.
Cheers, Tomas Sala
news:
PocketTactics.com recently did a really nice feature on Oberon’s Court, check it out here:
http://www.pockettactics.com/features/hell-is-other-pixels-tomas-sala-talks-rts-oberons-court/
A 3D real-time strategy game coming to IOS (and Android/windows)
In Oberon’s court you’ll take command of squads of restless souls that you have chained and bound to your will. Recover resources such as bone, blood, steel and essence to customize the shades you’ve claimed from their resting places.
Game-play is Squad based, with individual commands such berserk, flee, vampirism and more per unit available on attack stages.
The entire game is developed without the use of textures to create a unique visual style, and allow the 3D graphics to run on mobile devices. With a focus on fast paced combat, unit alchemy and resource detection.
The initial release will focus on campaign based storytelling, following the player as he discovers the world of Oberon’s Court and chains increasingly powerful souls, ranging from humble squires and foot soldiers to the souls of crusader knights and kings. Where the former will transform to low level units such as bodgers and hare knights, and the latter weavers and other powerful squad leaders.
Each soul will be bound to the player’s “cabinet” and improve persistently between maps and campaigns.
Gameplay: