hi,
I’v been playing with obj import and export. From what I read from forum, some axis get changed after import.
What I know for now, after couple of experiments is, while importing obj file, the x component of vertices get opposite sign and the x component of normals of vertices get opposite sign as well.
Therefore the script EditorObjExporter.cs (wiki) has this conversion built in, and when you import and export back and forth, the info won’t get wrong.
FYI, as long as you working on one application other than unity, I think you’re fine. Until you switch back and forth between different modeling application or sometimes write your own exporter/importer, then this becomes a huge problem. I wish this can be added as an option in the future release.
thanks
Fang