Hello, I have a project which uses an exported OBJ file as a model. I have exported the file without materials, but Unity continues to create a default Materials folder alongside the OBJ and populates it with a single defaultMaterial.mat. For cleanliness I would like to avoid this behaviour, even if it means supplying a mesh requiring modifications for use within a scene.
How can I disable the default import behaviour to avoid creating redundant directories?
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