I am a Unity3D newbie and have a question regarding 3D objects and what format to use for importing into Unity3D. The objects in question are buildings with textures applied, which currently reside in Revit. I want to have those objects exported from Revit so that I can import them into Unity, what would be the best format and why? I believe the options would be OBJ and FBX.
Are there any good tutorials pertaining to architectural visualization utilizing Unity3D?
.OBJ can not contain animations
.FBX can contain everything
If you want consistency throughout your assets go with FBX.
Edit: on 2nd thought - especially if you are only going with static objects (architectural visualization) - .OBJ would be sufficient. Less bloated. Guess it’s a matter of preference.