OBJ or FBX

Hi folks,

I am a Unity3D newbie and have a question regarding 3D objects and what format to use for importing into Unity3D. The objects in question are buildings with textures applied, which currently reside in Revit. I want to have those objects exported from Revit so that I can import them into Unity, what would be the best format and why? I believe the options would be OBJ and FBX.

Are there any good tutorials pertaining to architectural visualization utilizing Unity3D?

Thank you for your time.

Glen

.OBJ can not contain animations
.FBX can contain everything

If you want consistency throughout your assets go with FBX.

Edit: on 2nd thought - especially if you are only going with static objects (architectural visualization) - .OBJ would be sufficient. Less bloated. Guess it’s a matter of preference.

Thanks Ricks.

Being architectural models, I doubt there will be any need for animation support. Any other pros or cons of FBX ro OBJ?

Yes, in that case OBJ should be sufficient. For static objects there shouldn’t be any cons, that I know of.

It seems that FBX might be easier to bring into Unity3D with textures intact. Is that correct?