Hi all,
I’ve written some code that modifies Unity functionality to AppController in Objective C.
For the purposes of discussion this function looks something like this:
- (void) disableXYZ
{
// do stuff here with the AppController object
}
This code lies inside the @implementation AppController block.
In AppController.h, I have also added this function declaration:
My question is how do I expose the “disableXYZ” function to Unity through a CSharp plugin.
Obviously, “extern” can’t be used to expose member variables in an Objective C implementation.
Thanks,
Matt
You need to write a function that allows you to modify it from within unity.
variables can not be exposed.
Calling native functions can only be done with Unity iPhone Advanced. As far as I know you can only call C-style functions.
There’s documentation, and an example, in the Unity iPhone documentation (not available on the web) under Unity Manual->Advanced->Plugins.
(/Documentation/Manual/Plugins.html)
Ok. I came up with a way to make this work. It may not be the most elegant solution, but it works.
Basically if you change the - on the from of the method to a +, then the method becomes class level and you can call it like a static method off the class.
Then you just write the C method and extern it.
Thanks,
Matt