Object acts like it's parented, but isn't.

The transform widget tries to position itself within the “center” of all child objects. Hitting F or double clicking on the object will try to bring all child components into view (Which sucks when working with a world object with a child Camera Overlay canvas). I’m experiencing this with an object that is not parented to anything. Moving the transform 2m moves my object 4m, and the transform widget stays between 0,0,0 and my object’s position. This is making positioning it in my scene a pain. Has anyone had this happen to them? I’m always hesitant to file bugs because there’s so many aspects to Unity I’m still grasping, and one man’s bug is another man’s feature.

I’m an idiot. I attached a line renderer component instead of a trail renderer. -_- Obviously the line renderer had starting positions at 0,0,0.