The Mouselook script is attached to both the player (a rectangular prism in the upright position) and the camera. The “Axes” on the player is set to “MouseX” so that the player turn right and left but does not tilt. And the “Axes” on the camera is set to “MouseY” so it moves up and down. The problem is that when I move the camera, the pickaxe, which is a child of the camera, shifts and looks weird. This only happens when the camera moves up and down. From left to right, its fine. Take a look at the pictures.
Normal.
The pickaxe moves and shifts in shape a little. It squishes itself a bit. It needs to be like the picture above. I hope you guys can help.


Does it really change shape, though? I assume that this has more to do with the changing perspective of the camera.
– Cherno